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    <title>SFM Official Blog</title>
    <link>http://www.sourcefilmmaker.com</link>
    <description><![CDATA[Insight and announcements from the Source Filmmaker team]]></description>
    <language>en-us</language>
    <generator>SFM Blog RSS</generator>
    <item>
      <title>Day Of Defeat: Prelude To Victory</title>
      <description><![CDATA[<p>If you have a WW2-themed story kicking around in your head, or are just a big Day of Defeat fan, today is your lucky day! Why? We've added Day of Defeat as an optional DLC for the SFM.</p> 

<p>Don't worry, we're still plugging away at the Workshop. But we also think it's really exciting to experiment with putting up large content packs as DLC.</p>

<p>Incidentally, Day of Defeat was also the first game to get a trailer made in the SFM:</p>

<p><iframe width="554" height="312" src="http://www.youtube.com/embed/D8jQJ5SFqBU" frameborder="0" allowfullscreen></iframe></p>

<p>"Prelude to Victory" has a special place in our hearts because it was made with an early prototype of the SFM that only had game recording, clip editing and camera manipulation. There was no animation system, no posing, no set dressing, and no lighting. Everything you see in that video is us recording ourselves running around in the game, then later adding motion blur, depth of field and some film grain and color correction. Having a constrained set of tools with which to make a trailer meant we had to get creative with our process. It also taught us a lot about the process of telling stories using game assets.</p>

<p>We wanted to create the feel of squads of soldiers running, fighting and ambushing each other, and our first attempts to recreate this for the trailer involved simply getting a dozen folks connected to a server and recording them running, fighting and ambushing each other. Easier said than done, as it turned out. The first challenge we encountered with this approach is that it's surprisingly hard to get an in-game actor to walk a set path and shoot a designated target correctly each take, let alone trying to get a dozen people to do it simultaneously.</p>

<p>The second challenge (and this seems obvious in retrospect) is that when you get a dozen people together in a first person shooter, they tend to... well... shoot each other. On countless occasions while trying to get everybody in the right place hitting their marks, someone would inevitably shoot someone else, triggering a firestorm of bullets and rockets as everything promptly descended into chaos.</p>

<p>Learning from our mistakes, our next attempt involved recording a <b>single</b> person running down a street. Then we recorded that person again, this time following the first recorded player. And recorded a third following the first two recorded players, and again, and again. We found that recordings of players following their previous actions generated a surprisingly natural crowd behavior, and as opposed to the free-for-all of a dozen actors shooting each other at once, it was very easy to create.</p>

<p>We found that in general, recording multiple takes was useful - not just for larger, more ambitious scenes, but also as a way to find better camera angles. Since all of our animation was getting recorded, everything was rendered in real-time, which meant that it was easy to fly cameras around and discover better framing shots than we'd originally blocked out. The best example of this is in the shot where the German machine-gunner is sniped, and his helmet rolls onto the floor. Having recorded the gameplay first, and being able to fly the camera around afterwards, allowed us to find the right angle to see the helmet roll right up into the camera, which placed the viewer more in the scene than the higher-angle shot we'd started with (our first of many happy accidents with Source's physics engine).</p>

<p>Day of Defeat will always have a fond place in our hearts. It was the first time we'd ever tried telling <b>any</b> kind of story with the SFM, and while it looks kind of primitive compared to  later efforts, a lot of it was us discovering the full potential of the SFM tool for the first time. Now that all the assets from Day of Defeat have been added as optional DLC, we hope you'll make some interesting discoveries of your own.</p>]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=10679</link>
      <pubDate>Thu, 23 May 2013 21:46:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=10679</guid>
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    <item>
      <title>As Promised, We Have All Collectively Lost It</title>
      <description><![CDATA[<p>Only 36 hours out from the launch of the SFM Workshop, an <a href = "http://steamcommunity.com/sharedfiles/filedetails/?id=136423051">amazing clip</a> of Dr. Kleiner singing "Baby Got Back" has surfaced. CornetTheory is either incredibly fast, or has had his Sir Mix-a-Lot/Half-Life jam in the chamber for years, his finger on the trigger just waiting for his moment to shine.</p>
<p>This doesn't just give us something to play on endless loop for the next few months, though--it helps showcase how talented some of the voice actors are in the SFM community, and hopefully gets filmmakers thinking about what more they could do with great acting, especially in the voice of the characters they're using. So...</p>
<p>Actors: upload some teasers!</p> 
<p>Filmmakers: Start making requests!</p>
]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=10334</link>
      <pubDate>Thu, 04 Apr 2013 01:46:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=10334</guid>
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    <item>
      <title>The SFM Gets Its Own Workshop!</title>
      <description><![CDATA[<p>That's right! We've added Steam Workshop support to the SFM. Now you can share your models with other filmmakers, rate the work of others, or pick out just the right music for your film. The SFM Workshop is going to be a fully peer-to-peer workshop, allowing you to upload and download assets easily. That does, however, mean that the approval process will solely be determined by the votes (and flags) of folks browsing the workshop. Still, the normal rules apply - don't publish other people's work or anything that others would consider offensive.</p>

<p>Models and sounds will be the first asset types the SFM Workshop supports. We chose models because model sharing has been one of the most-requested features to date, and we wanted to ensure that the filmmaking community has a single destination for all models compatible with the SFM. Similarly, we chose sounds because the SFM community has made it clear that including dialog would allow filmmakers even greater flexibility in their storytelling. Also, the SFM team can assure you that the first time we hear a solid impression of Dr. Kleiner singing Baby Got Back, we at Valve will all collectively lose it.</p>

<p>So go see what's in the <a href="http://steamcommunity.com/workshop/browse?appid=1840">workshop</a>! We've put up <a href="https://developer.valvesoftware.com/wiki/SFM/Workshop">info on the wiki</a> to walk you through it. Also, be sure to check out the <a href="http://steamcommunity.com/app/1840/discussions">discussion forum</a>, where you might find like-minded collaborators eager to help create the models and sounds for your opus!</p>
]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=10291</link>
      <pubDate>Mon, 01 Apr 2013 21:21:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=10291</guid>
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    <item>
      <title>Happy New Year! (0.9.6.1 Released)</title>
      <description><![CDATA[<p>It's been a while since we've released an update to the SFM. But don't worry, we've been busy!</p>
 
<p>Granted, we've mostly been busy watching your videos. But we've been up to other stuff too. The two most noticeable changes are that the UI should be snappier all around, and the animationset editor now has a bunch of new scene management functionality. (Check out the <a href="http://store.steampowered.com/news/9796/">release notes</a> for details.)</p>
 
<p>We've also added a third tutorial to the Pose To Pose Animation Tutorial series, and starter sessions for all three. (All tutorial sessions are located in tf_movies\elements\sessions\tutorials.) Part 3 delves into the Graph Editor - the animator's secret weapon. By examining the subtle intricacies of a decapitated robot head in flight, this leisurely tutorial is designed to acquaint the discerning animator with tools helpful for fine tuning motion. So jump right in! This tutorial requires no previous experience.</p>

<p><iframe width="560" height="315" src="http://www.youtube.com/embed/khuUr84Tvsc" frameborder="0" allowfullscreen></iframe></p><br/>

<p>Lastly, we've updated our video policy to clarify that you can receive ad revenue on videos using our assets. Check out the full details <a href="http://www.valvesoftware.com/videopolicy.html">here</a>.</p>
 
<p>Alright. Back to watching videos.</p>]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=9795</link>
      <pubDate>Tue, 22 Jan 2013 23:51:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=9795</guid>
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      <title>Tonight at the VGAs: Game of the Decade, and Best Overall Saxxy Winner!</title>
      <description><![CDATA[<a href="http://www.spike.com/netstorage/events/video-game-awards/live/"><img src="http://www.teamfortress.com/images/posts/vga_tonight.jpg" width="100%" border="0"></a><br />

<p>Half-Life 2 and Portal have both been nominated for Game of the Decade! You can vote <a href="http://www.ew.com/vga">here</a>, then tune in at 9pm EST tonight to see the winner announced on <a href="http://www.spike.com/events/video-game-awards/">Spike TV's Video Game Awards</a>.</p>

<p>And make sure to check out the Video Game Awards <a href="http://www.spike.com/netstorage/events/video-game-awards/live/">pre-show</a> tonight at 8pm EST, where we'll be unveiling the winner of the Best Overall category from the <a href="http://www.teamfortress.com/saxxyawards/">2012 Saxxy Awards</a>!</p>

<strong>UPDATE:</strong> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=108303237">Click here</a> to see the winner of Best Overall!<br /><br />]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=9540</link>
      <pubDate>Fri, 07 Dec 2012 23:39:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=9540</guid>
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      <title>The Second Annual Saxxy Awards Start in 10 Minutes!</title>
      <description><![CDATA[<a href="http://www.teamfortress.com/saxxyawards2012/"><img src="http://www.teamfortress.com/images/posts/saxxy_2012_c.jpg" width="100%" border="0"></a><br />

<p><a href="http://www.teamfortress.com/saxxyawards/">The Second Annual Saxxy Awards</a> start in just 10 minutes! And to celebrate, everybody who participated in voting is getting a free Saxxy Clapper Badge!</p>

<p>Don't forget to watch the <a href="http://www.spike.com/events/video-game-awards/">Spike Video Game Awards pre-show</a> December 7th, where we'll announce the winner of the "Best Overall" category live!</p>

<p>Lastly, due to getting fewer submissions than we'd hoped for the "Best Original Universe" category, we didn't think it was fair to the other finalists to showcase it at the awards site, since they had to battle through stiffer competition to make it this far. But congratulations all the same to TheMike, Black_Stormy, Crazyb2000, Gamerman12, Oggnog, =|NLR|= Narry Gewman and Anton on their winning short <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=108299566">"Elements"</a>. Your Saxxy's on the way, guys!</p>]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=9488</link>
      <pubDate>Fri, 30 Nov 2012 23:23:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=9488</guid>
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      <title>The Second Annual Saxxy Awards are HERE! (Almost)</title>
      <description><![CDATA[<iframe width="554" height="312" src="http://www.youtube.com/embed/um4J4EcdBEY" frameborder="0" allowfullscreen></iframe><br /><br />

The awards are getting polished. The limousines are gassed up. We're even steam-cleaning all the gravy stains out of the red carpet. All those portentous omens can mean <i>just one thing:</i> In just 48 suspense-packed hours, the Second Annual Saxxy Awards presentation will begin - <a href="http://www.teamfortress.com/saxxyawards/">LIVE, on the internet!</a><br /><br /> 
 
If you're looking for something to do while you're whiling away those hours, why not visit the <a href="http://www.teamfortress.com/saxxyawards/">awards site</a> and keep time with our handy countdown timer? It's not just fun - it will teach you <i>valuable lessons about the passage of time</i> that you can use in your everyday life! If watching precious seconds subtract themselves from your lifespan isn't your thing, make an appointment with the local Teufort tailor and grab The Tuxxy (available Thursday from Mann Co. Store) so you'll have some dapper duds for the big night. <br /><br /> 
]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=9468</link>
      <pubDate>Thu, 29 Nov 2012 04:00:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=9468</guid>
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      <title>Vote! Vote! Vote!</title>
      <description><![CDATA[<a href="http://www.steamcommunity.com/saxxyawards/"><img src="http://www.teamfortress.com/images/posts/saxxys_2012_votenow.jpg" width="100%" border="0"></a><br /><br />

Voting is now <b>LIVE</b> for the Second Annual Saxxy Awards, from now until midnight GMT, November 27th! Your votes will help our panel of judges make the final call on which entries are the most gut-bustingly hilarious, the most eye-wettingly dramatic, the most pants-crappingly action-packed, and the most heart-tuggingly romantic. We don't want to oversell things here, but this is quite literally the most <i>important thing you will ever cast a vote for.</i> All that Presidential election hooha? Consider that nonsense practice for your voting finger, like the training montage in Rocky IV, except instead of your finger lifting a telephone pole up a mountain on its back, it'll be clicking a mouse button.<br /><br />

<strong style="font-size:16px">How to Vote</strong><br /><br />

Every video entered in the 2012 Saxxy Awards can be viewed and voted on at the <a href="http://www.steamcommunity.com/saxxyawards/">Saxxy Awards hubpage.</a> Head over now to vote! We've randomized all the entries to keep things fair; however, you <i>can</i> sort by category if you're more interested in some genres than others. After you've watched an entry, simply upvote it or downvote it and move onto the next one. Vote as much as you like, but remember: you've only got one vote per entry.<br /><br />

Also, with such a huge number of entries, it's a challenge to keep on top of entries breaking the <a href="http://www.teamfortress.com/saxxyawards2012/"> contest rules.</a> So if you spot an entry that's longer than five minutes, or that's using copyrighted (i.e. not Valve, and not public domain) material, help us out and report it. <br /><br />

The winners of this year's Saxxy Awards will be revealed on <b>November 30th</b>, with the exception of the Best Overall category. Why? Because the winner of the Best Overall category will be announced <b>LIVE</b> on the <a href="http://www.gametrailers.com/shows/gt-tv">GTTV</a> Spike Video Game Awards pre-show on December 7th, AND their entry shown on the air. Stay tuned for details!<br /><br />
]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=9388</link>
      <pubDate>Thu, 15 Nov 2012 23:01:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=9388</guid>
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      <title>Five Days Left to Submit to the Saxxy Awards</title>
      <description><![CDATA[<a href="http://www.teamfortress.com/saxxyawards2012/"><img src="http://www.teamfortress.com/images/posts/saxxys_submit_now.jpg" width="100%" border="0"></a><br /><br />

Just a friendly reminder to anybody planning on submitting an entry to the Second Annual Saxxy Awards that the deadline is November 15, 12:00 AM GMT. This means that we <b>won't accept entries</b> after this date. Those of you planning on waiting until there's a single adrenaline-gorged second on the countdown clock, remember: You're not Jeremy Renner in The Hurt Locker and there's absolutely no need to do this. If you want to ensure your entry gets submitted, do not wait until the last minute.<br /><br />

Also, once your entry has been submitted, don't forget to double-check it. (You can find it in the Videos tab of your <a href="http://steamcommunity.com/">Steam Community</a> profile.) Note that if you've uploaded your video to YouTube before, you may encounter a duplication issue. Learn how to <a href="http://www.teamfortress.com/saxxyawards2012/#duplicate">fix it here</a>. <br /><br />

One last thing: We've received some questions about using music. Just to clarify: Using royalty-free music in your entry is absolutely okay, but you should submit a source link in your entry's description as proof of the music's royalty-free-ness when possible.<br /><br />]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=9345</link>
      <pubDate>Sat, 10 Nov 2012 00:52:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=9345</guid>
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      <title>Now Accepting Submissions for the Saxxy Awards!</title>
      <description><![CDATA[<a href="http://www.teamfortress.com/saxxyawards2012/"><img src="http://media.steampowered.com/steam/news/9255/saxxy_are_coming.jpg?t=1351730048" border="0"></a><br /><br />

As of 12:00AM GMT today and for the next two weeks, we are now accepting submissions for the Second Annual Saxxy Awards! <a href="http://www.teamfortress.com/saxxyawards2012/">Click here to find out how to submit!</a>


]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=9255</link>
      <pubDate>Thu, 01 Nov 2012 00:35:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=9255</guid>
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      <title>How To Make A Poster</title>
      <description><![CDATA[Today we added images to the <a href="http://steamcommunity.com/app/1840/images">steam community hub</a> for the SFM.  You can now share your images directly from the file menu!
<br /><br />
To celebrate, we thought we would show you how we make wallpapers and posters using the SFM.  We've found that once you get the hang of using light and shadow with a 3D scene, it can really feel like you're painting with light.
<br /><br />
<a href="http://steamcommunity.com/sharedfiles/filedetails?id=104662628"_blank"><img src="http://media.steampowered.com/apps/sfm/blog/poster_image016.png" width="560" height="307" border="0"></a>
<br /><br />

To get started we loaded up a simple map that was created for "Meet the Pyro".  Since the map was dark, we disabled all lighting in the viewport so we can see better and just focus on the layout.  Since we know the camera will eventually be shooting a 3D scene, we place it quickly and avoid refining the framing. 
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image001.png" width="546" height="215" /> 
<br /><br />

Next we bring in the Pyro and one of the building models that we made for the background in "Meet the Pyro".
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image002.png" width="546" height="215" /> 
<br /><br />

Now, using the work camera and the translate manipulator we position the Pyro in a good spot.
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image003.png" width="546" height="215" /> 
<br /><br />


Next, we frame the camera and start rotating the bones, working out from the pelvis.  We never translate any of the bones except for the pelvis and the root, otherwise the model will look broken.  
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image004.png" width="546" height="215" /> 
<br /><br />

We keep refining and adjusting the pose until it starts to feel like what we're going for. We bring in the new community weapon, scorch shot, and place it in the Pyro's hand.  We use the rotation manipulator in local rotate mode to curl the fingers around the gun.
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image006.png" width="546" height="215" /> 
<br /><br />

Time to add the scout and put him in place so he looks like he just got hit by the flare.  Just like we did with Pyro, we rotate each bone until the he is in a good mid air pose.  Next we bring in the flare bullet and animate it so that the particles will create the smoke trail properly.
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image009.png" width="546" height="215" /> 
<br /><br />
 

Now it's time to add some lights.  We enable lighting again, but everything is dark because of where our scene is situated in the map.  This was intentional because we wanted to only light with SFM spotlights.  We also decided to paint a quick sky plane and place it behind the scene.
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image010.png" width="546" height="215" /> 
<br /><br />

Next we add in the first spotlight to be the key light.
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image011.png" width="546" height="215" /> 
<br /><br />

We color the key light to be close to the background color and add a few rim lights.  Adding a volumetric light in the background helps create some depth and atmosphere.
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image012.png" width="546" height="215" /> 
<br /><br />

Time to add the flame and fire particles, the Scouts scattergun, and a fill light for the Scorch Shot.
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image014.png" width="546" height="215" /> 
<br /><br />

Now that we have the rough lighting setup, we tune the poses and refine the rim lights a bit more.  
<br /><br />
<img src="http://media.steampowered.com/apps/sfm/blog/poster_image015.png" width="546" height="215" /> 
<br /><br />
 
Add in some grain, vignetting and a slight color correction we're ready to export the image as a poster.  
<br /><br />

To share the image, use the File>Sharing menu, and choose "Publish Image to Steam" and the image will be added to the SFM community Hub.
<br /><br />
Here's the timelapse of this poster getting created from scratch. 
<br /><br />

<iframe class="youtube-player" type="text/html" width="546" height="307" src="http://www.youtube.com/embed/uCgqVZ8MwYc" frameborder="0"> <param name="allowFullScreen" value="false">
</iframe>
<br /><br />

Btw, this was created using a prototype feature of the SFM called  <a href="https://developer.valvesoftware.com/wiki/SFM/Screencast">screencast</a> that automatically creates a timelapse while you work.  You can turn it on under the help menu.

]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8026</link>
      <pubDate>Wed, 24 Oct 2012 20:36:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8026</guid>
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      <title>Pose-To-Pose Animation Part 2</title>
      <description><![CDATA[<iframe width="560" height="315" src="http://www.youtube.com/embed/7Gk0K_wwCdI?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>
<br /><br />
For part 2 of our pose-to-pose tutorial, let's go a little deeper into "blocking". We'll start from the single pose we created in <a href="http://www.youtube.com/watch?feature=player_detailpage&list=PL2B46DEB4157E67C4&v=iEz7TslI-fs">part 1</a>, and then block in a simple performance. Because we're covering a lot of ground today, this tutorial is a bit longer and a lot more in depth than part 1. So let's  get started!
<br /><br />]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=9117</link>
      <pubDate>Thu, 18 Oct 2012 20:00:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=9117</guid>
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      <title>Saxxy Contest Rules Update</title>
      <description><![CDATA[<a href="http://www.teamfortress.com/saxxyawards2012/"><img src="http://www.teamfortress.com/images/posts/saxxy2012.jpg" border="0"></a><br />

<p>In just under a month, we'll start accepting entries for shorts made with the <a href="http://www.sourcefilmmaker.com/">Source Filmmaker,</a> Valve's filmmaking tool. You'll be able to submit in five different categories (Best Action, Best Drama, Best Comedy, Best Original Universe and now Best Replay) with the hope of taking home a Saxxy at the star-studded <a href="http://www.teamfortress.com/saxxyawards2012/">Second Annual Saxxy Awards.</a> So if you've got an SFM opus in you, crack those knuckles and get creating &#8212; November 1st'll be here in no time.</p><br />
<p>Also, a couple of quick changes for entrants:</p>

<p><b>We've Added a Replay Category</b></p>
<p>The Source Filmmaker is the perfect resource for creators looking to dramatize the TF2 mercenaries' off-hours &#8212; but after we announced the Saxxy rules, we realized we'd under-represented some of the great dramatic, comedic or just plain violently entertaining moments in-game. So we've added a new category to celebrate all the creators out there who'd rather make their movie magic on the battlefield.
</p>
<p><b>You Can Use Non-SFM Tools for Post-Production</b></p> 
<p>Because the SFM didn't ship with a few post-production features, like titling and transitions, we've decided to let people use other effects and editing tools for this year's contest. 
</p>

<p>Remember, though, that nothing makes us happier than people using and giving feedback on the SFM. We want this tool to keep getting better and better, and to do that, we'll need creative folks like you pushing the SFM in new directions.
</p><br /><br />]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=9021</link>
      <pubDate>Fri, 05 Oct 2012 18:19:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=9021</guid>
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      <title>New tutorial: Pose-To-Pose Animation</title>
      <description><![CDATA[<iframe width="560" height="315" src="http://www.youtube.com/embed/iEz7TslI-fs" frameborder="0" allowfullscreen></iframe>
<br /><br />
We've been really impressed with everyone's work as folks have been coming up to speed animating characters in the SFM.  After the <a href="http://www.sourcefilmmaker.com/post.php?id=8065&p=1">initial 12 tutorials</a>, we've received a lot of requests to help beginners animate characters. So here's part one of our crash course in animating in the SFM! It doesn't cover everything, but it's a good place to start. Let us know what you think!
<br /><br />
]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=9006</link>
      <pubDate>Thu, 04 Oct 2012 22:13:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=9006</guid>
    </item>
    <item>
      <title>Kickstarting SFM</title>
      <description><![CDATA[<a href="http://backtothedome.com/"_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_dome.jpg" width="560" height="286" border="0"></a>
<br /><br />

One of our early beta testers, Brandon Fayette, has officially become the first successfully <a href="http://www.kickstarter.com/projects/mightytreehouse/dome">funded Kickstarter</a> Source Filmmaker project.  It's a great example of what you can do with the SFM using your own, non-Valve assets.  We're looking forward to seeing how <a href="http://backtothedome.com/">Dome</a> turns out!

]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8846</link>
      <pubDate>Fri, 14 Sep 2012 20:29:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8846</guid>
    </item>
    <item>
      <title>New tutorial: Particles</title>
      <description><![CDATA[<iframe width="560" height="315" src="http://www.youtube.com/embed/zLry-0Oddmo" frameborder="0" allowfullscreen></iframe>
<br /><br />

With the announcement of the second annual Saxxy Awards, we're guessing there are lots of you who will be going all out to make your entries shine. In order to help you accomplish this, we'll be releasing more tutorials in the coming weeks to delve further into the SFM's functionality and present some useful tips to help get the results you're looking for. First up -- particles! We'll show you the best way to browse for what you're looking for, and also how to alter particles to change their effects in any way you want. Here you go!<br /><br />]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8797</link>
      <pubDate>Thu, 06 Sep 2012 17:09:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8797</guid>
    </item>
    <item>
      <title>CS: GO -- Making the Short</title>
      <description><![CDATA[<iframe class="youtube-player" type="text/html" width="560" height="315" src="http://www.youtube.com/embed/GiCau-vzve4" frameborder="0"> <param name="allowFullScreen" value="false"></iframe><br /><br />

Now that the official <a href="http://sourcefilmmaker.com/post.php?id=8676&p=1">CS:GO trailer's</a> shipped, we put together a little "Making Of" featurette for anybody interested in all of the different elements that need to come together to get an SFM project out the door here at Valve. Enjoy!<br /><br />]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8714</link>
      <pubDate>Thu, 23 Aug 2012 22:16:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8714</guid>
    </item>
    <item>
      <title>CS:GO Trailer</title>
      <description><![CDATA[<a href="http://blog.counter-strike.net/index.php/2012/08/4472/"_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_csgo.jpg" width="560" height="237" border="0"></a>
<br /><br />

Check out the latest Valve short made using the Source Filmmaker!

]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8676</link>
      <pubDate>Sat, 18 Aug 2012 00:05:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8676</guid>
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    <item>
      <title>The 2012 Saxxy Awards</title>
      <description><![CDATA[<a href="http://www.teamfortress.com/saxxyawards2012/"><img src="http://www.teamfortress.com/images/posts/saxxy2012.jpg" border="0"></a><br /><br />

As you may have seen on <a href="http://www.gametrailers.com/full-episodes/ncis3o/gt-tv-valve">TV last night</a>, The Second Annual Saxxy's Awards have been announced.  It's time to get your storytelling chops in order, because the Source Filmmaker Animation Festival is on!

]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8673</link>
      <pubDate>Fri, 17 Aug 2012 20:13:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8673</guid>
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    <item>
      <title>Valve on Spike TV tonight</title>
      <description><![CDATA[<img src="http://media.steampowered.com/apps/sfm/blog/sfm_behindthescenes.jpg" width="560" height="286" border="0"></a>
<br /><br />

GT.TV will be devoting their show to <a href="http://www.gametrailers.com/videos/6jublj/gt-tv-valve-on-gt-tv-this-thursday-">Valve tonight on Spike TV</a>.
If you want a sneak peek behind the scenes of what we're up to with the SFM next, come check it out!
<br /><br />
(if you're too busy fighting <a href="http://www.youtube.com/watch?v=jWnPPMDgCNA&feature"> Robots</a>, we understand)
<br /><br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=89649332&searchtext="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_roboldier.jpg" width="560" height="286" border="0"></a>
<br /><br />




]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8667</link>
      <pubDate>Thu, 16 Aug 2012 23:24:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8667</guid>
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    <item>
      <title>Mann vs. Machine</title>
      <description><![CDATA[<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=89092690&searchtext="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_mvm.jpg" width="560" height="305" border="0"></a>
<br /><br />


Check out our latest Valve short made using the Source Filmmaker. Learn more <a href="http://www.teamfortress.com/mvm/"> here!</a>

]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8630</link>
      <pubDate>Tue, 14 Aug 2012 01:49:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8630</guid>
    </item>
    <item>
      <title>I am a Robot</title>
      <description><![CDATA[<img src="http://media.steampowered.com/apps/sfm/blog/sfm_mtt_soldier_wallpaper_lo.jpg" width="560" height="315" border="0">
<br /><br />
Now that there is a  <a href="http://en.wikipedia.org/wiki/Mars_Science_Laboratory">new robot on mars</a>, it seems like a good time for SFM beta testers to dress up a TF character like a robot using a cardboard box. To celebrate the Curiosity's great achievement, this week's update of the SFM will include the session file for 
<a href="http://www.tf2.com/classes.php?class=soldier#movie">"Meet the Soldier"</a>. We're both afraid and excited about what happens next. 
<br /><br />
]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8567</link>
      <pubDate>Thu, 09 Aug 2012 23:33:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8567</guid>
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    <item>
      <title>Things Keep Getting Better</title>
      <description><![CDATA[This was an inspiring week for the SFM. To start, the first community-created video has received <a href="http://www.youtube.com/watch?v=1YrrAroK6bI&amp">1 million views</a> . Who would have thought so many people would like saving .dmx files?
<br /><br />
<a href="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_tutorial_scouts_wallpaper.jpg"_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_tutorial_scouts_wallpaper_lo.jpg" width="560" height="286" border="0"></a>
<br /><br />
We've also never been happier that someone broke their foot so they could create this great short film...
<br /><br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=85361796&searchtext="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_practical_problems.jpg" width="560" height="286" border="0"></a>
<br /><br />
Take a <a href="http://www.youtube.com/watch?v=-IdvqHhXPwg&amp">peek behind the scenes</a> to see how monkey-junkie used two Kinects to capture the rough motion for his short.
<br /><br />
There have also been a bunch of great poster images created with the SFM; here are some of our favorites.
<br /><br />
<a href="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_dispenser_wallpaper.jpg" target="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_dispenser_wallpaper_thumb.jpg" width="178" height="98" border="0"></a>

<a href="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_heavy_scout_pose_wallpaper.jpg" target="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_heavy_scout_pose_wallpaper_thumb.jpg" width="178" height="98" border="0"></a>

<a href="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_micharlangelo_uber_wallpaper.jpg" target="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_micharlangelo_uber_wallpaper_thumb.jpg" width="178" height="98" border="0"></a>

<br /><br />

<a href="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_pink_spy_wallpaper.jpg" target="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_pink_spy_wallpaper_thumb.jpg" width="178" height="98" border="0"></a>

<a href="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_sniper_stab_wallpaper.jpg" target="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_sniper_stab_wallpaper_thumb.jpg" width="178" height="98" border="0"></a>

<a href="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_workshop_guitar_wallpaper.jpg" target="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/sfm_spotlight_workshop_guitar_wallpaper_thumb.jpg" width="178" height="98" border="0"></a>
<br /><br />
A few folks have written in asking for the SFM-themed Windows wait cursor that Bay was using in his videos. You can find it <a href="http://media.steampowered.com/apps/sfm/blog/wait_icon.ani">here</a>. ]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8528</link>
      <pubDate>Wed, 01 Aug 2012 22:12:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8528</guid>
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    <item>
      <title>L4D Survivor Model Pack</title>
      <description><![CDATA[To celebrate today's Left 4 Dead 2 update, <a href="http://www.l4d.com/coldstream">Cold Stream</a>, we're going to update the SFM to include a new "Model Pack" that contains the four survivors from L4D2. These are the models that we used to create the L4D2 opening cinematic and they contain TF2-style combination faces for better facial acting.
<br /><br />

<img src="http://media.steampowered.com/apps/sfm/blog/l4d2_sfm_blog.jpg" width="560" height="315" border="0">
]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8473</link>
      <pubDate>Tue, 24 Jul 2012 22:54:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8473</guid>
    </item>
    <item>
      <title>Sharing the Knowledge</title>
      <description><![CDATA[Hey Everyone,
<br /><br />
We've been amazed this week by all the cool short movies and images everyone has been creating as they come up to speed using the Source Filmmaker.  Wow.  Here are a few, among many, that have caught our eye this week.
<br /><br />
<a href="http://media.steampowered.com/apps/sfm/blog/Brentendo64_wallpaper.jpg"_blank"><img src="http://media.steampowered.com/apps/sfm/blog/Brentendo64_wallpaper_lo.jpg" width="560" height="286" border="0"></a>
<br /><br />
We're loving everything, from awesome gameplay re-enactments like this....
<br /><br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=82681696&searchtext="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/SFM_spotlight_04.png" width="560" height="286" border="0"></a>
<br /><br />
...to beautifully-shot music videos, Kung Fu fights, and guitar-playing madmen.
<br /><br />

<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=81257414" target="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/SFM_spotlight_00.png" width="178" height="98" border="0"></a>

<a href="http://www.youtube.com/embed/LOINvw9KPYY" target="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/SFM_spotlight_01.png" width="178" height="98" border="0"></a>

<a href="http://www.youtube.com/embed/oh0zBMyr3CA" target="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/SFM_spotlight_02.png" width="178" height="98" border="0"></a>
<br /><br />

We've also been impressed by folks who are making some great tutorials covering specific techniques, like how to <a href="http://www.youtube.com/embed/Dx5EJlcFjBA"> put a hat on a character </a> or showing how to  <a href="http://www.youtube.com/embed/jC_cMQJ1xvc">connect the medic's healing beam</a>.

<br /><br />
We were also pretty shocked to see some very clever folks have already figured out how to build custom python rigging scripts without documentation.  To celebrate, we've made <a href="https://developer.valvesoftware.com/wiki/Category:Source_Filmmaker">SFM Wiki pages</a>  editable and people have already starting sharing the knowledge about <a href="https://developer.valvesoftware.com/wiki/SFM/Making_custom_rigs">scripting</a> so the technically-minded can get started making custom character rigs.
<br /><br />
We've also recieved a small mountain of email, so please accept our apologies if we haven't been able to respond to yours directly. We've noticed that a lot of similar questions keep popping up, so we've updated the wiki with a list of common questions and issues you can see <a href="https://developer.valvesoftware.com/wiki/SFM/Common_issues_and_questions">here</a>.
<br /><br /> 
Thanks for helping test the SFM!
<br /><br />

SFM team

<br /><br />

<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=81851609" target="_blank"><img src="http://media.steampowered.com/apps/sfm/blog/SFM_spotlight_03.png" width="560" height="286" border="0"></a>

]]></description>
      <link>http://www.sourcefilmmaker.com/post.php?id=8437</link>
      <pubDate>Sat, 21 Jul 2012 00:14:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.sourcefilmmaker.com/post.php?id=8437</guid>
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